User-Computer Persuasion Dialogue for Grounded Semantics (bibtex)
by Martin Caminada, Miko?aj Podlaszewski
Abstract:
We present an implementation of the recently developed persuasion dialogue game for grounded semantics. The idea is to apply Mackenzie-style dialogue to convince the user that an argument is or is not in the grounded extension.
Reference:
User-Computer Persuasion Dialogue for Grounded Semantics (Martin Caminada, Miko?aj Podlaszewski), In Proceedings of the 24th Benelux Conference on Artificial Intelligence (BNAIC 2012), 2012.
Bibtex Entry:
@InProceedings{Caminada2012a,
  Title                    = {User-Computer Persuasion Dialogue for Grounded Semantics},
  Author                   = {Caminada, Martin and Podlaszewski, Miko?aj},
  Booktitle                = {Proceedings of the 24th Benelux Conference on Artificial Intelligence (BNAIC 2012)},
  Year                     = {2012},
  Pages                    = {343-344},

  __markedentry            = {[diego.ambrossio:6]},
  Abstract                 = {We present an implementation of the recently developed persuasion dialogue game for grounded semantics. The idea is to apply Mackenzie-style dialogue to convince the user that an argument is or is not in the grounded extension.},
  Date-added               = {2012-12-19 18:21:50 +0100},
  Date-modified            = {2012-12-19 18:21:50 +0100},
  ISBN                     = {1568-7805},
  Language                 = {English},
  Timestamp                = {2013.07.26}
}
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